
Heading west to escape the Stadium's reach, Una encounters the fractured communities, mutated wildlife, and hostile geography of Montreal's...
Una heads west on the highways, looking for a way off the island and out of the Stadium’s reach. What she finds instead is everything Montreal’s outskirts have become. The Whistlers, a tribe of scavengers who communicate in a language of pure sound. Blue mutated coyotes that hunt like a hive mind.
At the weather radar station, someone is tracking the Stadium’s psionic waves as the invading forces are now spreading west. At Senneville, a village is trying to hold back the Stadium by controlling the air itself. Una wants none of it. She wants west.
Carnivorous plants. Galluses, mutated chickens that are not remotely funny. And in Lac des Deux Montagnes, eels large enough to end the question of crossing entirely.
The island won’t let her leave. And somewhere between the eels and the Glowers and the realization that the Stadium will follow her wherever she goes, she understands that escape was never the solution. She needs to end the Drift and faces what she was trying to escape all along.
She turns back east. Toward the cave. Toward the beginning.On the way she faces the Tollers, who tax passage on Highway 15 in whatever currency they decide you can least afford to lose. The Carvers, who have resolved the food problem in the most direct way available. The Fence Sitters, who found that the cost of decisions was too high and simply stopped making them. Giant Dung beetles. And the Stadium armies, now almost covering the entire island.
The Drift is the third book in the Warriors of the Last Days series, a post-nuclear dystopian series set in Montreal, where the world has not ended so much as mutated into something that no longer needs you to survive it.
